﻿/*
 * SkinnedModelMeshReader.cs
 * Author:  Rodrigo 'r2d2rigo' Díaz
 * Copyright (c) 2010 Rodrigo 'r2d2rigo' Díaz. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 */
using Microsoft.Xna.Framework.Content;

namespace XNAnimation.Pipeline
{
    internal class SkinnedModelMeshReader : ContentTypeReader<SkinnedModelMesh>
    {
        protected override SkinnedModelMesh Read(ContentReader input, SkinnedModelMesh existingInstance)
        {
            return SkinnedModelMesh.Read(input);
        }
    }
}